[Kde-games-devel] Review Request 119436: fix for bug #335017: konquest emits warning "QStateMachine::addState: state has already been added to this machine" when starting a new game

Martin Walch walch.martin at web.de
Sun Aug 10 16:25:15 UTC 2014


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https://git.reviewboard.kde.org/r/119436/
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(Updated Aug. 10, 2014, 4:25 nachm.)


Review request for KDE Games, Alexander Schuch and Nemanja Hirsl.


Changes
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Now with appropriate comment.


Bugs: 335017
    http://bugs.kde.org/show_bug.cgi?id=335017


Repository: konquest


Description (updated)
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Back in May I opened bug #335017 and posted this patch there.

When starting a new game, konquest emits a warning

QStateMachine::addState: state has already been added to this machine

for each player. This is because in the constructor of the common Player class, the new object is added to the QStateMachine, and in LocalGame::buildMachine(), they are added again.

To avoid the resulting warning, drop one of the occurrences.

Considering the status quo of the code, we can expect Game().m_gameMachine to be initialized on Game object creation with the intention to never ever overwrite it afterwards. Hence drop the code from LocalGame::buildMachine().

Also leave a hint why m_gameMachine has already its states assigned.

BUG:335017


Diffs (updated)
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  localgame.cpp a98e2f5 

Diff: https://git.reviewboard.kde.org/r/119436/diff/


Testing
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Applied patch successfully to master, KDE/4.13 and KDE/4.14.
Builds fine. When running the game, I do not see the warning appear anymore.


Thanks,

Martin Walch

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