[Kde-games-devel] Review Request 110126: Changed two QTimer objects to QTimeLine objects, so that pause and resume functionality can be used to pause the Timers when the game is paused.
Albert Astals Cid
aacid at kde.org
Thu Sep 26 10:21:46 UTC 2013
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/110126/
-----------------------------------------------------------
(Updated Sept. 26, 2013, 10:21 a.m.)
Status
------
This change has been discarded.
Review request for KDE Games and Viranch Mehta.
Description
-------
With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.
This addresses bug https://bugs.kde.org/show_bug.cgi?id=190372.
http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372
Diffs
-----
game.h be82b55
game.cpp ddbc106
Diff: http://git.reviewboard.kde.org/r/110126/diff/
Testing
-------
Yes,it works fine in my system.
Thanks,
Dishant Patel
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20130926/630052e6/attachment-0001.html>
More information about the kde-games-devel
mailing list