[Kde-games-devel] Review Request 110126: Changed two QTimer objects to QTimeLine objects, so that pause and resume functionality can be used to pause the Timers when the game is paused.

Albert Astals Cid aacid at kde.org
Wed Sep 25 20:25:00 UTC 2013



> On June 16, 2013, 2:17 p.m., Albert Astals Cid wrote:
> > Dishant how is this going?

Dishant, are you going to work on this? Or shall I just discard it and you create a new request in the future if you end up adressing the comments?


- Albert


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On April 25, 2013, 9:13 p.m., Dishant  Patel wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/110126/
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> 
> (Updated April 25, 2013, 9:13 p.m.)
> 
> 
> Review request for KDE Games and Viranch Mehta.
> 
> 
> Description
> -------
> 
> With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.
> 
> 
> This addresses bug https://bugs.kde.org/show_bug.cgi?id=190372.
>     http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372
> 
> 
> Diffs
> -----
> 
>   game.h be82b55 
>   game.cpp ddbc106 
> 
> Diff: http://git.reviewboard.kde.org/r/110126/diff/
> 
> 
> Testing
> -------
> 
> Yes,it works fine in my system.
> 
> 
> Thanks,
> 
> Dishant  Patel
> 
>

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