[Kde-games-devel] new/improved AI for Konquest

Alexander Schuch aschuch247 at gmail.com
Wed Sep 11 19:37:45 UTC 2013


Hello.

On 11 September 2013 18:32, Jakob Gruber <jakob.gruber at gmail.com> wrote:
> On Wed, Sep 11, 2013 at 8:19 PM, Alexander Schuch <aschuch247 at gmail.com> wrote:
>> On 11 September 2013 16:33, Jakob Gruber <jakob.gruber at gmail.com> wrote:>
>> Take a look at creating a personal scratch repo:
>> > http://community.kde.org/Sysadmin/GitKdeOrgManual
>>
>> I created an account at KDE Identity and tried to put the patch on the
>> review board. But I seem to be unable to understand how I am supposed
>> to enter the given information.
>
> You seem to have taken a wrong turn somewhere. Roney recommended simply
> create a personal repository and pushing your branch over there.
> There's a section about setting these up on the wiki page I linked above.
> Reviewboard is something else entirely.

I tried to follow the steps at
http://community.kde.org/Sysadmin/GitKdeOrgManual#Personal_clones_of_project_repositories
but I seem to require a public/private key pair.

$ ssh git at git.kde.org clone git://anongit.kde.org/konquest
konquest-ai-improvement
Permission denied (publickey).

The only place where I found something about setting up private/public
keys is at KDE Identity's "Apply for a Developer Account". So right
now my guess is that only approved developers can use personal cloned
repositories?

> I understand that getting to grips with the infrastructure can be difficult.
> But setting up a github / bitbucket / gitorious repo is very
> simple and could be your next step if pushing to a KDE repo really doesn't
> work out for you. I'm not sure how others feel
> about reviewing something hosted outside of KDE though.

Right now it looks as this is the only choice I have. Can someone tell
me please if this is the way to go before I sign up at even more
places just to figure out that it does not quite work that way.

Alexander Schuch


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