[Kde-games-devel] new/improved AI for Konquest

Alexander Schuch aschuch247 at gmail.com
Wed Sep 11 16:21:14 UTC 2013


Hello.

On 11 September 2013 12:56, Roney Gomes <roney477 at gmail.com> wrote:
> On Tue, Sep 10, 2013 at 2:31 PM, Alexander Schuch <aschuch247 at gmail.com> wrote:
>> I am using the master branch in git and I can create patches via "git diff".
>> If anyone can point me into the right direction, I very much appreciate it.
>
> The approach I recommend is: apply your patch to a new branch, split
> the work in a few commits and push them to the remote server. After
> that you can send an e-mail to this list informing the existence of
> the new branch asking us to review it.

I created an own branch based on master and applied my patch there. As
this basically is only one refactoring, it only is a single commit.
Adding new AI classes is very easy now and it is the preparation to
add my own AI.

I do not understand what you mean by "push to the remote server". If I
try to do "git push", I get an "fatal: remote error: access denied or
repository not exported: /konquest". I do not have an account and I
use anonymous git access (read only). So how do I get my patch
"online" for others to review?

Alexander Schuch


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