[Kde-games-devel] new/improved AI for Konquest
Alexander Schuch
aschuch247 at gmail.com
Tue Sep 10 17:31:40 UTC 2013
Hello,
I am a KDE user for quite some time already, and I really enjoy playing
Konquest. The problem is that I win nearly all games so that it is not that
much of a challenge any more. I already analysed my own style of playing
and put it into an AI (a year ago already).
I now want that AI to be officially part of Konquest so that others can
enjoy playing it. Back then I hacked the code into the present weak AI
code, but this is nothing more than a hack. I am new to Qt and git, but I
know quite some C++ and Subversion.
My plan is to add this new AI as a separate class and make Konquest ready
for others to simply include their own AIs without having to touch the GUI
code. I know from own experience that reviewing large patches is a pain, so
how is the desired process to get required refactoring done and accepted
with as less hassles as possible?
I am using the master branch in git and I can create patches via "git
diff". If anyone can point me into the right direction, I very much
appreciate it.
Alexander Schuch
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20130910/b6a56472/attachment.html>
More information about the kde-games-devel
mailing list