[Kde-games-devel] Review Request 112747: add new Becai AI player

Nemanja Hirsl nemhirsl at gmail.com
Fri Oct 18 23:51:25 UTC 2013



> On Oct. 16, 2013, 9:26 p.m., Albert Astals Cid wrote:
> > players/ai/becai/becai_gui.cpp, line 24
> > <http://git.reviewboard.kde.org/r/112747/diff/3/?file=200909#file200909line24>
> >
> >     Is "Becai" something players would recognise? I don't, but I'm not a konquest player either :D

I agree. Who/What might Becai be? For now we have default weak, normal/offensive and hard/defensive players - so maybe a name which would indicate strategy?


- Nemanja


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On Oct. 13, 2013, 1:40 a.m., Alexander Schuch wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112747/
> -----------------------------------------------------------
> 
> (Updated Oct. 13, 2013, 1:40 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: konquest
> 
> 
> Description
> -------
> 
> Becai now plays quite well against Default Normal and Default Hard in nearly all situations - 1on1 and FFA. It is mainly tested in games with two other players, 22x22 board with 40 neutral planets with 0-2 neutral production.
> 
> It works nicely in cumulative games as well.
> 
> The only known "issue" is that it uses neutral kill percentage for target selection even in blind games, where the player cannot see the kill percentage.
> 
> 
> Diffs
> -----
> 
>   CMakeLists.txt b67b4ba 
>   dialogs/newgamedlg.cc 7a2924a 
>   players/ai/becai/becai.h PRE-CREATION 
>   players/ai/becai/becai.cpp PRE-CREATION 
>   players/ai/becai/becai_gui.h PRE-CREATION 
>   players/ai/becai/becai_gui.cpp PRE-CREATION 
> 
> Diff: http://git.reviewboard.kde.org/r/112747/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Alexander Schuch
> 
>

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