[Kde-games-devel] Review Request 112747: add new Becai AI player

Albert Astals Cid aacid at kde.org
Wed Oct 16 21:26:17 UTC 2013


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Can a human player use the kDebugs to cheat?

Also you say that the Becai uses blinds that human can't see if playing with them enabled, maybe we should disable the Becai AI in that case so it's not unfair?


players/ai/becai/becai_gui.cpp
<http://git.reviewboard.kde.org/r/112747/#comment30539>

    Is "Becai" something players would recognise? I don't, but I'm not a konquest player either :D


- Albert Astals Cid


On Oct. 13, 2013, 1:40 a.m., Alexander Schuch wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112747/
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> 
> (Updated Oct. 13, 2013, 1:40 a.m.)
> 
> 
> Review request for KDE Games.
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> Repository: konquest
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> Description
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> Becai now plays quite well against Default Normal and Default Hard in nearly all situations - 1on1 and FFA. It is mainly tested in games with two other players, 22x22 board with 40 neutral planets with 0-2 neutral production.
> 
> It works nicely in cumulative games as well.
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> The only known "issue" is that it uses neutral kill percentage for target selection even in blind games, where the player cannot see the kill percentage.
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> 
> Diffs
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>   CMakeLists.txt b67b4ba 
>   dialogs/newgamedlg.cc 7a2924a 
>   players/ai/becai/becai.h PRE-CREATION 
>   players/ai/becai/becai.cpp PRE-CREATION 
>   players/ai/becai/becai_gui.h PRE-CREATION 
>   players/ai/becai/becai_gui.cpp PRE-CREATION 
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> Diff: http://git.reviewboard.kde.org/r/112747/diff/
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> 
> Testing
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> 
> Thanks,
> 
> Alexander Schuch
> 
>

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