[Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI already knows there are no ships.
Roney Gomes
roney477 at gmail.com
Mon Oct 14 19:37:19 UTC 2013
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http://git.reviewboard.kde.org/r/113054/#review41756
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Hi.
This is just to inform you that I'm aware of your patch and will review it as soon as I have the chance. I've been extremely busy with university, my job and the ordinary tasks of a home. Will hopefully have some free this next weekend.
Sure you will understand, thanks.
- Roney Gomes
On Oct. 2, 2013, 4:44 p.m., Jaime Torres Amate wrote:
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113054/
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> (Updated Oct. 2, 2013, 4:44 p.m.)
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> Review request for KDE Games and Roney Gomes.
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> Bugs: 318594
> http://bugs.kde.org/show_bug.cgi?id=318594
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> Repository: knavalbattle
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> Description
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> (the red spaces are already gone)
> Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try them in the future.
> Added a getter for the adjacent ships property.
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> Diffs
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> src/ai/smartai.cpp 37021a8
> src/aientity.cpp c8fa775
> src/playerentity.cpp 8c7bf16
> src/sea.h c68f348
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> Diff: http://git.reviewboard.kde.org/r/113054/diff/
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> Testing
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> played a lot against the AI, it does not use the cells around a sunk ship.
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> Thanks,
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> Jaime Torres Amate
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>
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