[Kde-games-devel] Review Request 113899: Enable multiple ships game the style I played in paper
Jaime Torres Amate
jtamate at gmail.com
Sat Nov 16 12:50:21 UTC 2013
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http://git.reviewboard.kde.org/r/113899/
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Review request for KDE Games and Roney Gomes.
Bugs: 181114 and 308214
http://bugs.kde.org/show_bug.cgi?id=181114
http://bugs.kde.org/show_bug.cgi?id=308214
Repository: knavalbattle
Description
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The biggest change is the ship insertion order for the human players. It starts now by the biggest ship. This way it is impossible to reach a board where is not possible to place the remaining ships (it is possible starting with the smallest ones if there must be an space between them).
If this change is too big, then I'll try to find a solution to detect the "impossible to place more ships" situation and enable a fresh placing restart.
A kWarning() and a TODO in spanish are now gone.
Diffs
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src/ai/ai.h 738c465
src/ai/dummyai.cpp 15544e2
src/ai/smartai.h fcf7dba
src/ai/smartai.cpp 261cf01
src/controller.h e87ba48
src/controller.cpp 23b8153
src/knavalbattle.kcfg 4d78556
src/knavalbattleui.rc bd38ad8
src/mainwindow.cpp e3f2a35
src/networkentity.cpp 9f252ca
src/playerentity.h aae134e
src/playerentity.cpp 9c32b25
src/playfield.h 6a24657
src/playfield.cpp f1d774b
src/sea.h e9e7333
src/sea.cpp 51f4f0c
Diff: http://git.reviewboard.kde.org/r/113899/diff/
Testing
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A lot of games with and without several ships, in local against the AI or in remote against myself.
Thanks,
Jaime Torres Amate
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