[Kde-games-devel] Review Request 113528: Fix "end turn" action.
Nemanja Hirsl
nemhirsl at gmail.com
Sat Nov 2 19:56:44 UTC 2013
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113528/#review42874
-----------------------------------------------------------
I have trouble distinguishing between the states of the end-turn button (visible only on-hoover). Is there a way to make them visually more distinctive?
- Nemanja Hirsl
On Nov. 2, 2013, 4:22 p.m., Alexander Schuch wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113528/
> -----------------------------------------------------------
>
> (Updated Nov. 2, 2013, 4:22 p.m.)
>
>
> Review request for KDE Games.
>
>
> Repository: konquest
>
>
> Description
> -------
>
> The recently added KStandardGameAction::endTurn() action now has an own
> default shortcut of Ctrl+E. The button is added to the toolbar by default.
>
> Furthermore, the "end turn" button now is enabled/disabled depending on the
> game state. It no longer is possible to end the turn while in the middle of
> a send fleet command sequence.
>
> Use the very same condition for enabling/disabling the custom "end turn"
> button and the "end turn" action.
>
>
> Diffs
> -----
>
> mainwin.cc 929c61d
> mainwin.h d72fd46
> gameview.cc a01bfde
> konquestui.rc cd43d33
>
> Diff: http://git.reviewboard.kde.org/r/113528/diff/
>
>
> Testing
> -------
>
>
> Thanks,
>
> Alexander Schuch
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20131102/29f112e5/attachment.html>
More information about the kde-games-devel
mailing list