[Kde-games-devel] Kolf vs Box2d

Albert Astals Cid aacid at kde.org
Sat Jan 5 18:29:27 UTC 2013


El Divendres, 4 de gener de 2013, a les 20:38:32, Stefan Majewsky va escriure:
> Hi Albert,
> 
> I would also have liked to use system libraries, but
> 
> a) Box2D is usually linked statically and thus missing from most
> distributions

Well, just start requiring it and distros will start packaging it ;-)

> 
> b) Box2D does not support double precision out of the box (at the time when
> I imported the static copy); I patched it to use qreal precision (in the
> history, this should be right after the importing commit)

Sure, i saw that, do we really need double precision? (BTW qreal is not always 
double precision, it depends on the plaform)

Cheers,
  Albert

> 
> Greetings
> Stefan
> 
> -------- Original-Nachricht --------
> 
> > Datum: Mon, 24 Dec 2012 16:39:42 +0100
> > Von: Albert Astals Cid <aacid at kde.org>
> > An: KDE games development <kde-games-devel at kde.org>
> > Betreff: Kolf vs Box2d
> > 
> > Kolf has an embedded copy of Box2d libraries, would anyone be against us
> > linking about the system box2d libraries?
> > 
> > Having embedded code is always not cool since you miss all the bugfixes
> > and
> > improvements.
> > 
> > Cheers,
> > 
> >   Albert
> 
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