[Kde-games-devel] Kolf vs Box2d
Albert Astals Cid
aacid at kde.org
Sat Jan 5 18:29:27 UTC 2013
El Divendres, 4 de gener de 2013, a les 20:38:32, Stefan Majewsky va escriure:
> Hi Albert,
>
> I would also have liked to use system libraries, but
>
> a) Box2D is usually linked statically and thus missing from most
> distributions
Well, just start requiring it and distros will start packaging it ;-)
>
> b) Box2D does not support double precision out of the box (at the time when
> I imported the static copy); I patched it to use qreal precision (in the
> history, this should be right after the importing commit)
Sure, i saw that, do we really need double precision? (BTW qreal is not always
double precision, it depends on the plaform)
Cheers,
Albert
>
> Greetings
> Stefan
>
> -------- Original-Nachricht --------
>
> > Datum: Mon, 24 Dec 2012 16:39:42 +0100
> > Von: Albert Astals Cid <aacid at kde.org>
> > An: KDE games development <kde-games-devel at kde.org>
> > Betreff: Kolf vs Box2d
> >
> > Kolf has an embedded copy of Box2d libraries, would anyone be against us
> > linking about the system box2d libraries?
> >
> > Having embedded code is always not cool since you miss all the bugfixes
> > and
> > improvements.
> >
> > Cheers,
> >
> > Albert
>
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