[Kde-games-devel] Kolf vs Box2d

Stefan Majewsky majewsky at gmx.net
Fri Jan 4 19:38:32 UTC 2013


Hi Albert,

I would also have liked to use system libraries, but

a) Box2D is usually linked statically and thus missing from most distributions

b) Box2D does not support double precision out of the box (at the time when I imported the static copy); I patched it to use qreal precision (in the history, this should be right after the importing commit)

Greetings
Stefan

-------- Original-Nachricht --------
> Datum: Mon, 24 Dec 2012 16:39:42 +0100
> Von: Albert Astals Cid <aacid at kde.org>
> An: KDE games development <kde-games-devel at kde.org>
> Betreff: Kolf vs Box2d

> Kolf has an embedded copy of Box2d libraries, would anyone be against us 
> linking about the system box2d libraries?
> 
> Having embedded code is always not cool since you miss all the bugfixes
> and 
> improvements.
> 
> Cheers,
>   Albert


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