[Kde-games-devel] Review Request 110126: Changed two QTimer objects to QTimeLine objects, so that pause and resume functionality can be used to pause the Timers when the game is paused.

Dishant Patel dishantpatel.rk at gmail.com
Thu Apr 25 21:13:28 UTC 2013


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http://git.reviewboard.kde.org/r/110126/
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(Updated April 25, 2013, 9:13 p.m.)


Review request for KDE Games and Viranch Mehta.


Changes
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All changes in a new diff file.


Description
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With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.


This addresses bug https://bugs.kde.org/show_bug.cgi?id=190372.
    http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372


Diffs (updated)
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  game.h be82b55 
  game.cpp ddbc106 

Diff: http://git.reviewboard.kde.org/r/110126/diff/


Testing
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Yes,it works fine in my system.


Thanks,

Dishant  Patel

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