[Kde-games-devel] Review Request 109880: New shuffling algorithm

Ashwin Rajeev ashwin_rajeev at hotmail.com
Wed Apr 10 03:34:29 UTC 2013



> On April 9, 2013, 10:38 p.m., Albert Astals Cid wrote:
> > src/abstractgrid.cpp, line 157
> > <http://git.reviewboard.kde.org/r/109880/diff/4/?file=131939#file131939line157>
> >
> >     We are actually not shuffling all the cells anymore, are we? Can you explain where the cellCount *8 / 10 comes from?

const int MinimumNumCells = cellCount() * 8 / 10; // minimum number of non-empty cells in a difficulty level. This is used while generating board.
There is no particular reason for choosing the same a shuffleLimit.


- Ashwin


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On April 7, 2013, 2:53 p.m., Ashwin Rajeev wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/109880/
> -----------------------------------------------------------
> 
> (Updated April 7, 2013, 2:53 p.m.)
> 
> 
> Review request for KDE Games, Albert Astals Cid and Parker Coates.
> 
> 
> Description
> -------
> 
> While minimum moves to win is less than or equal to minimum number of cells in that particular difficulty level shuffle a random cell that is not yet shuffled.
> 
> This will also make sure the highscore is impartial on every game.
> I am also thinking of committing new highscore method since this patch will make getting highscore impossible for some cases.
> 
> 
> This addresses bug 160470.
>     http://bugs.kde.org/show_bug.cgi?id=160470
> 
> 
> Diffs
> -----
> 
>   src/abstractgrid.cpp 63ed8b8 
> 
> Diff: http://git.reviewboard.kde.org/r/109880/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Ashwin Rajeev
> 
>

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