[Kde-games-devel] Review Request 109880: New shuffling algorithm

Albert Astals Cid aacid at kde.org
Tue Apr 9 22:38:53 UTC 2013


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src/abstractgrid.cpp
<http://git.reviewboard.kde.org/r/109880/#comment22939>

    We are actually not shuffling all the cells anymore, are we? Can you explain where the cellCount *8 / 10 comes from?


- Albert Astals Cid


On April 7, 2013, 2:53 p.m., Ashwin Rajeev wrote:
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> http://git.reviewboard.kde.org/r/109880/
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> (Updated April 7, 2013, 2:53 p.m.)
> 
> 
> Review request for KDE Games, Albert Astals Cid and Parker Coates.
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> 
> Description
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> While minimum moves to win is less than or equal to minimum number of cells in that particular difficulty level shuffle a random cell that is not yet shuffled.
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> This will also make sure the highscore is impartial on every game.
> I am also thinking of committing new highscore method since this patch will make getting highscore impossible for some cases.
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> 
> This addresses bug 160470.
>     http://bugs.kde.org/show_bug.cgi?id=160470
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> 
> Diffs
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>   src/abstractgrid.cpp 63ed8b8 
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> Diff: http://git.reviewboard.kde.org/r/109880/diff/
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> Testing
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> Thanks,
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> Ashwin Rajeev
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>

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