[Kde-games-devel] Review Request 109885: Real life projectile motion of bombs included

Albert Astals Cid aacid at kde.org
Sat Apr 6 22:00:29 UTC 2013


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Besides broken spacing, i think it'd make sense having an option to toggle between the modes, people may like the current behaviour mroe even if it's irreal

- Albert Astals Cid


On April 6, 2013, 3:06 p.m., Anant  Pushkar wrote:
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/109885/
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> (Updated April 6, 2013, 3:06 p.m.)
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> 
> Review request for KDE Games.
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> Description
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> The bombs earlier used to fall in straight line vertically. In this patch, I have made the path of the bomb a projectile just like in real life to make it look realistic. A side effect of this is that hitting the buildings in the beginning would be a little difficult. To tackle this, the average height of the first two buildings have been reduced.
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> Also, in cases when the plane crashes and not many blocks are still left, taking an aim from a larger height becomes difficult. Due to this the player has to wait till the plane itself comes down to a desired height. So, I have added a function that allows the player to lower the altitude of the plane by pressing the down button. I have a number of other features in mind that can be implemented as well. I will be soon submitting them.
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> Diffs
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>   src/board.h 3816b95 
>   src/board.cpp 1dd99a3 
>   src/bomb.h adf8541 
>   src/bomb.cpp 7d361f5 
>   src/bomber.cpp 4cd276f 
>   src/bomberwidget.h d807294 
>   src/bomberwidget.cpp 497d8e1 
>   src/explodable.h aca7735 
>   src/explodable.cpp 773f55f 
>   src/main.cpp 05f4686 
>   src/plane.h acc8c8b 
>   src/plane.cpp a805415 
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> Diff: http://git.reviewboard.kde.org/r/109885/diff/
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> Testing
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> I would also like to add that I have tested the changes exhaustively and have found it to work well and improve the user experience.
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> Thanks,
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> Anant  Pushkar
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>

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