[Kde-games-devel] KMahjongg git

Ian Wadham iandw.au at gmail.com
Sat Sep 22 01:18:58 UTC 2012


On 22/09/2012, at 7:32 AM, Albert Astals Cid wrote:
> El Dissabte, 22 de setembre de 2012, a les 07:18:02, Ian Wadham va escriure:
>> That is very convenient, but I find it rather hair-raising when dealing with
>> a large branch.  Sooner or later, I am going to have the wrong branch
>> active when I do changes, compiles, tests, commits and pushes … ;-)  And I
>> think merging that branch might be a bit hairy too.
> 
> You can always use multiple clones (I do that sometimes)

I was thinking about that.  It's nice to know that it works OK  (no side
effects) … :-)

> And you can also use nice things like 
> 
> export PS1="\[\e]0;\u@\h: \w\a\]${debian_chroot:+($debian_chroot)}\u@\h:\w:\$(git branch 2>/dev/null | grep '^*' | colrm 1 2)\$ "

Crikey!  I have not seen anything that complex for a few years … :-)
I tried smoking one of those Debian cheroots once: but never again … :-)
Thanks for the last part, which I have added to my $PS1.

Cheers, Ian W.




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