[Kde-games-devel] committing svgz and png to git

Albert Astals Cid aacid at kde.org
Sun Sep 9 09:23:08 UTC 2012


El Diumenge, 9 de setembre de 2012, a les 03:36:43, Wolfgang Rohdewald va 
escriure:
> now that all those files in the git repositories will be optimized
> (svgz with compression level 0=no compression, png with optipng and advdef)
> 
> what happens if I commit svgz / png changes without applying this
> optimization to my files first? The repo will certainly grow if I replace
> an uncompressed svg with a compressed copy.
> 
> I can define commit hooks doing that locally, but what if somebody does not
> define them? Shouldn't there be commit hooks on the server for this
> transformation?

I'm not sure if this is ultra critical but you might want to talk with the kde 
sysadmins about this new hook, they are the only ones doing system wide git 
hooks.

Cheers,
  Albert


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