[Kde-games-devel] Season of KDE

David Yang davidyang6us at gmail.com
Fri May 25 08:45:29 UTC 2012


I've received a mentor, it's with the maintainer of the pairs game from the
kde-edu suite. Sorry, but I'll probably come back to this project to work on
porting sound frameworks when SoK is over. I might also contribute a game
when I go to university, I've always wanted to write an open-source version
of the Super Smash Brothers series.

On Sun, May 13, 2012 at 4:34 AM, Stefan Majewsky <
stefan.majewsky at googlemail.com> wrote:

> On Tue, May 1, 2012 at 6:58 AM, Ian Wadham <iandw.au at gmail.com> wrote:
> > Maybe the games that
> > use KNotify are using "standard" system sounds.  Dunno why.
>
> I used KNotify in KDiamond because KNetwalk did it, too, and I copied
> quite some code from KNetwalk when I first wrote KDiamond. The nice
> thing about KNotify is that you need to do almost nothing in the code
> to generate the events, only one KNotification line (plus a
> configuration file). KgSound is nearly as simple to use, with the only
> additional line of code being the KgSound constructor. Nothing like
> Phonon where you need to setup a whole infrastructure before you hear
> the first beep.
>
> Greetings
> Stefan
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20120525/37555a28/attachment.html>


More information about the kde-games-devel mailing list