[Kde-games-devel] What defines __KDE_HAVE_GCC_VISIBILITY? was: Build system changes: new library libkdegamesprivate
Ian Wadham
iandw.au at gmail.com
Thu May 24 22:02:19 UTC 2012
On 25/05/2012, at 2:26 AM, Albert Astals Cid wrote:
> El Dijous, 24 de maig de 2012, a les 09:54:37, Ian Wadham va escriure:
>> On 24/05/2012, at 4:57 AM, Stefan Majewsky wrote:
>>> On Sat, May 19, 2012 at 6:13 AM, Ian Wadham <iandw.au at gmail.com> wrote:
>>>> The problem was that the macros KDEGAMES_EXPORT and KDE_EXPORT
>>>> evaluated to null strings in my system.
>>>
>>> If KDE_EXPORT is empty, this means that the KDE build system thinks
>>> that your architecture works without explicit symbol exporting. Just
>>> out of interest, does "#define KDE_EXPORT Q_DECL_EXPORT" change
>>> anything for you?
>>
>> Nope. In addition to usual undefined symbols, I get several warnings as
>> follows: /kdedev/kdegames/libkdegames/libkdegames_export.h:25:1: warning:
>> "KDE_EXPORT" redefined
>>> More importantly, you should consider including
>>> kde-buildsystem at kde.org in this discussion.
>>
>> I filed a bug, but no response yet. See
>> https://bugs.kde.org/show_bug.cgi?id=300429
>
> Try sending an email to the list manually, it might help.
Nah. It takes days to get through moderation of one of those specialist KDE lists.
And when I do, I get flooded with emails on topics that do not interest me and often
get no response anyway. Been there, done that … :-(
As it is, I have also posted a "ticket" (bug report) at the Macports end. See
https://trac.macports.org/ticket/34605 So I hope the builders and Macporters can
help each other on this one.
It is not urgent ATM: I have a workaround. But I would not like to see KDE apps
on the Mac die off as Apple compilers change. They have been changing quite
a bit just lately.
Thanks very much for your help and advice on this problem, Albert.
Cheers, Ian W.
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