[Kde-games-devel] How to test Messages.sh?

Albert Astals Cid aacid at kde.org
Wed Mar 21 12:16:46 UTC 2012


--- El mié, 21/3/12, Ian Wadham escribió:
> In KSudoku, I have just changed the
> .kcfg file and used Qt Designer to
> add some settings and generate a new .ui file.
> 
> Query: How do I test what Messages.sh is going to put into
> the list of strings
> to be translated?  Some of the strings had to be
> duplicated, so that a widget
> and its QLabel would both provide a tooltip and a
> whatsthis.  I would just like
> to check what strings Messages.sh will extract, but so much
> stuff in that script
> is substituted …
> 
> Any ideas?

cd /path/to/ksudoku
mkdir po
/path/to/l10n-kde4/scripts/extract-messages.sh
less po/ksudoku.pot

l10n-kde4 can be found at then trunk folder in svn, don't try to download it all since it will take a lot of time so use the checkout -N approach

Albert

> 
> Thanks in advance, Ian W.
> 
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> kde-games-devel at kde.org
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