[Kde-games-devel] How to test Messages.sh?
Albert Astals Cid
aacid at kde.org
Wed Mar 21 12:16:46 UTC 2012
--- El mié, 21/3/12, Ian Wadham escribió:
> In KSudoku, I have just changed the
> .kcfg file and used Qt Designer to
> add some settings and generate a new .ui file.
>
> Query: How do I test what Messages.sh is going to put into
> the list of strings
> to be translated? Some of the strings had to be
> duplicated, so that a widget
> and its QLabel would both provide a tooltip and a
> whatsthis. I would just like
> to check what strings Messages.sh will extract, but so much
> stuff in that script
> is substituted …
>
> Any ideas?
cd /path/to/ksudoku
mkdir po
/path/to/l10n-kde4/scripts/extract-messages.sh
less po/ksudoku.pot
l10n-kde4 can be found at then trunk folder in svn, don't try to download it all since it will take a lot of time so use the checkout -N approach
Albert
>
> Thanks in advance, Ian W.
>
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