[Kde-games-devel] How to test Messages.sh?
Ian Wadham
iandw.au at gmail.com
Wed Mar 21 09:45:52 UTC 2012
In KSudoku, I have just changed the .kcfg file and used Qt Designer to
add some settings and generate a new .ui file.
Query: How do I test what Messages.sh is going to put into the list of strings
to be translated? Some of the strings had to be duplicated, so that a widget
and its QLabel would both provide a tooltip and a whatsthis. I would just like
to check what strings Messages.sh will extract, but so much stuff in that script
is substituted …
Any ideas?
Thanks in advance, Ian W.
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