[Kde-games-devel] GSoC project: Write a KDE game using QML
Viranch Mehta
viranch.mehta at gmail.com
Thu Mar 15 09:43:49 UTC 2012
On Sun, Mar 11, 2012 at 1:09 AM, Stefan Majewsky <
stefan.majewsky at googlemail.com> wrote:
> Looks like the established pattern. I expect the actual design work to
> lie in deciding which objects are exported to QML, e.g. is there a
> separate ball object or just some ballPos and ballVelocity properties?
>
Ideally, all the graphic elements should be exported to QML and not just
properties. The C++ part should purely contain the logic implementation
and interaction with the QML part, nothing else.
Cheers,
Viranch
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