[Kde-games-devel] Rule writing, common data
Wolfgang Rohdewald
wolfgang at rohdewald.de
Sun Mar 11 21:31:34 UTC 2012
Am Sonntag, 11. März 2012, 20:21:55 schrieb Stefan Majewsky:
> 4. I just see that libkmahjongg already has rules. I consider this
> problematic. As far as I can see, the usecase of libkmahjongg is just
> a specialization of KGameTheme and KGameThemeSelector. I therefore
> plan to abandon the concept of a separate libkmahjongg altogether and
> use the new KgTheme class which will definitely be in 4.9 for this.
> With this in mind, it's probably not useful to start out with a
> libkmahjongg repo now and then move the data files into libkdegames or
> into the separate data repo (see point 3).
do you mean that even when all module-splitting has been done, there
will still be a module named libkmahjongg? With what content?
Otherwise, as soon as you moved all of libkmahjongg otherwhere,
can't you simply drop the libkmahjongg repository (of course after
merging all historic commits of the moved parts into the new repo)
why exactly do you think is it easier to split libkmahjongg away with
svn than with git?
in general, what is the time frame? I understand the move to git should
happen before KDE SC 4.9 What is the latest date when it must have
happened considering the release schedule? If first splitting
libkmahjongg away means git conversion will not happen for 4.9,
what are your priorities?
is it necessary to move all of kdegames to git at the same time
or could that also be done step by step? Packagers would prefer
one single move I suppose. But I as a developer want to move to
git ASAP. If 4.9 is not possible for the move to git, I would rather
lose interest in writing git conversion rules - kmahjongg however
should be ready soon. This one is a bit complicated, its first
svn revision is r1180...
--
Wolfgang
More information about the kde-games-devel
mailing list