[Kde-games-devel] KNavalBattle Porting - Current Status
Ian Wadham
iandw.au at gmail.com
Wed Jun 20 23:56:02 UTC 2012
Hi Roney,
As your mentor, I am replying privately to your other points.
On 20/06/2012, at 11:27 PM, Roney Gomes wrote:
> Some classes like Sprite and KBSRenderer have no use now;
> KGameRenderedItem and KGameRenderer does everything we need. Although
> is pretty much simple to work with KGameRenderer, I got a bit stuck at
> the beginning because the documentation doesn't expose very clearly
> that a .desktop file is necessary in order to load a theme. I'll try
> to improve the documentation in the future, when I'm not that busy.
See the file kdegames/kgoldrunner/themes/README for a detailed
explanation of themes, .desktop files and SVG conventions, as they apply
to KGoldrunner. Some other games have similar README files, but
unfortunately KNavalBattle does not.
As a general concern, where in the KDE Games library documentation
should more general info about these conventions be exposed? Ideas?
Cheers, Ian W.
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