[Kde-games-devel] ksokoban

Michael Reeves reeves.87 at gmail.com
Sun Jul 29 21:13:47 UTC 2012


I too had trouble with out of tree builds. In tree builds seem to work.
On Jul 29, 2012 3:38 PM, "Shlomi Fish" <shlomif at shlomifish.org> wrote:

> Hi Łukasz,
>
> On Sun, 29 Jul 2012 17:28:45 +0200
> Łukasz Kalamłacki <kalamlacki at gmail.com> wrote:
>
> > Hi,
> >
> > If you give me your sourceforge acount name I will grant permissions for
> > you for modifing the code.
>
> It's "shlomif".
>
> > This is OpenSource, so when you have something to add then go ahead.
> > What distribution did you use for compilation, I tested this on Debian
> > Squeeze na Wheezy and in both cases compilation went fine.
>
> I use Mageia Linux 3/Cauldron. Did you try doing "mkdir build; cd build ;
> cmake .. ; make" and it worked?
>
> > And the code which you mentioned is only for compatibility with MinGW32
> > compiler, for short term is fine, so when you have better solution for
> > WIN32 then go ahead with your modification.
>
> No, it's not the #define GETUID() getuid() is used on UNIX systems, and as
> a
> result caused the compatibility problem for me (because my UID changed). I
> did
> not intend to put my #if 1 #define GETUID() 501 change in the commit, but
> I used
> it to test the new system.
>
> Regards,
>
>         Shlomi Fish
>
> --
> -----------------------------------------------------------------
> Shlomi Fish       http://www.shlomifish.org/
> Escape from GNU Autohell -
> http://www.shlomifish.org/open-source/anti/autohell/
>
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>
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