[Kde-games-devel] Review request for Picmi

Jakob Gruber jakob.gruber at gmail.com
Wed Jul 11 09:18:37 UTC 2012


Hi all,

as you might have heard, I'd like to submit Picmi for inclusion into
kdegames. I've gone through the application lifecycle rules, and apart
from some krazy2 issues [1] (mostly false positives AFAIK) they should
all be satisfied.

The most significant new feature is 51 preset puzzles which actually
turn into recognizable images once solved. Many of them are quite
difficult and should keep players busy for a couple of evenings. Save
states have also been added as some of the more challenging puzzles
can require trial and error methods. As always, random puzzles are
still included.

Before I apply for transferring to KDE Review, I'd like to ask you for
your feedback. Please check out the code, try out the game, let me
know if there are any issues and I will do my best to resolve them.
But most importantly, please give me your opinions on if you're having
fun, and if you personally think Picmi would fit well into the current
kdegames roster (or not).

Albert has also mentioned the fear of disappearing maintainers. I
can't do much more than assert once again that I have every intention
of sticking around. I've been (re)writing Picmi since over two years
(github.com/schuay/picmi) and I won't vanish when bug reports start
popping up.

Thanks in advance for your time,
Jakob

PS: git clone git://anongit.kde.org/picmi && cd picmi && make && build/src/picmi
PPS: You will need to 'make install' to see the save state menu entries.

[1] http://www.englishbreakfastnetwork.org/krazy/reports/playground/games/picmi/index.html


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