[Kde-games-devel] Move to git now?

Frederik Scharzer schwarzer at kde.org
Tue Jan 31 01:31:21 UTC 2012


Am Montag, 30. Januar 2012, 23:48:30 schrieb Kleag:
> Le lundi 30 janvier 2012 23:19:12 Frederik Scharzer a écrit :
> > Am Montag, 30. Januar 2012, 22:30:19 schrieb Kleag:
> > > Hello,
> > > 
> > > Sorry if that has already be asked. But isn't it possible to do
> > > an experimentation of all kdegames in a git repository and see
> > > then if the data problem is really blocking ?
> > 
> > IIRC, Git Daemon has to load the whole repo in memory when it is
> > cloned. If two people are cloning, there have to be two copies in
> > memory. And so on.
> 
> In memory ! That seems a strange design... but it's probably not
> the place to discuss git architecture :-)
> 
> > Thus, having a big repo is bad.
> > 
> > 
> > Stefan made some tests once:
> > http://lists.kde.org/?l=kde-games-devel&m=131513833719487&w=2
> > someone who used the svn2git rules on the whole kdegames history
> > with data arrived at a 500MB repository, which is five times the
> > size of kdelibs.
> 
> Quoting the mail you cite... Yes 500 MB is large but not so much
> with today disks. Or maybe I have not a good idea of what is the
> average KDE developer machine ?

The issue is that the server has to hold 500 MB in memory for every 
running cloning process. Let four people clone kdegames and gone are 
2G RAM.

But yes, the download time is another issue. My wireless lan is quite 
jumpy. So I might have to run several attempts to get the whole 
archive.

Regards


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