[Kde-games-devel] Setting difficulty level via command-line option

Frederik Schwarzer schwarzer at kde.org
Tue Feb 21 17:31:11 UTC 2012


Am Dienstag, 21. Februar 2012, 18:22:47 schrieb Albert Astals Cid:
> El Dimarts, 21 de febrer de 2012, a les 18:17:42, Frederik
> Schwarzer va
> 
> escriure:
> > Am Dienstag, 21. Februar 2012, 18:13:56 schrieb Albert Astals Cid:
> > > El Dimarts, 21 de febrer de 2012, a les 14:12:49, Stefan
> > > Majewsky va
> > 
> > escriure:
> > > > On Tue, Feb 21, 2012 at 1:45 PM, Stefan Majewsky
> > > > 
> > > > <stefan.majewsky at googlemail.com> wrote:
> > > > > I'll try digging through svn blame to find the reason if
> > > > > no-one remembers.
> > > > 
> > > > tnagy added "-novice" etc. to KNetWalk in revision 408815,
> > > > when KNetWalk was still in playground. [1] There's no
> > > > explanation why this should be useful, but I suspect that
> > > > this was before KGameDifficulty was used properly by
> > > > KNetWalk.
> > > > 
> > > > I remember copying this code into KDiamond because I closely
> > > > followed the implementation of KNetWalk for the GUI bits of
> > > > KDiamond when I first wrote it. The same probably hold for
> > > > Klickety (don't know though if that copied from KNetWalk or
> > > > KDiamond).
> > > > 
> > > > After these investigations, my opinion is still that this
> > > > functionality can be dropped altogether. For KDiamond, I have
> > > > decided with my maintainer hat on. For Klickety and KNetWalk,
> > > > I will likely do the same during the KgDifficulty port
> > > > unless a valid use-case is found.
> > > 
> > > I'll give you a valid use case, start from the command line the
> > > game i want with the difficulty i want.
> > 
> > I think he figured that one. :D
> > 
> > The question is rather, if that use-case is important enough to
> > keep the code.
> 
> You mean the 3 lines of code needed to make it work? Why not?

I have no opinion in that regard. I just tried to adjust the focus on 
what I think is the reason Stefan had to raise the issue.

Regards


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