[Kde-games-devel] Setting difficulty level via command-line option
Albert Astals Cid
aacid at kde.org
Tue Feb 21 17:22:47 UTC 2012
El Dimarts, 21 de febrer de 2012, a les 18:17:42, Frederik Schwarzer va
escriure:
> Am Dienstag, 21. Februar 2012, 18:13:56 schrieb Albert Astals Cid:
> > El Dimarts, 21 de febrer de 2012, a les 14:12:49, Stefan Majewsky va
>
> escriure:
> > > On Tue, Feb 21, 2012 at 1:45 PM, Stefan Majewsky
> > >
> > > <stefan.majewsky at googlemail.com> wrote:
> > > > I'll try digging through svn blame to find the reason if no-one
> > > > remembers.
> > >
> > > tnagy added "-novice" etc. to KNetWalk in revision 408815, when
> > > KNetWalk was still in playground. [1] There's no explanation why
> > > this should be useful, but I suspect that this was before
> > > KGameDifficulty was used properly by KNetWalk.
> > >
> > > I remember copying this code into KDiamond because I closely
> > > followed the implementation of KNetWalk for the GUI bits of
> > > KDiamond when I first wrote it. The same probably hold for
> > > Klickety (don't know though if that copied from KNetWalk or
> > > KDiamond).
> > >
> > > After these investigations, my opinion is still that this
> > > functionality can be dropped altogether. For KDiamond, I have
> > > decided with my maintainer hat on. For Klickety and KNetWalk, I
> > > will likely do the same during the KgDifficulty port unless a
> > > valid use-case is found.
> >
> > I'll give you a valid use case, start from the command line the
> > game i want with the difficulty i want.
>
> I think he figured that one. :D
>
> The question is rather, if that use-case is important enough to keep
> the code.
You mean the 3 lines of code needed to make it work? Why not?
Albert
>
> I am not sure how many users do that. I doubt that it will more athan
> a handfull.
>
> But if we keep it, then it looks like it belongs to the libs.
>
> Regards
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