[Kde-games-devel] Setting difficulty level via command-line option
Albert Astals Cid
aacid at kde.org
Tue Feb 21 17:13:56 UTC 2012
El Dimarts, 21 de febrer de 2012, a les 14:12:49, Stefan Majewsky va escriure:
> On Tue, Feb 21, 2012 at 1:45 PM, Stefan Majewsky
>
> <stefan.majewsky at googlemail.com> wrote:
> > I'll try digging through svn blame to find the reason if no-one
> > remembers.
> tnagy added "-novice" etc. to KNetWalk in revision 408815, when
> KNetWalk was still in playground. [1] There's no explanation why this
> should be useful, but I suspect that this was before KGameDifficulty
> was used properly by KNetWalk.
>
> I remember copying this code into KDiamond because I closely followed
> the implementation of KNetWalk for the GUI bits of KDiamond when I
> first wrote it. The same probably hold for Klickety (don't know though
> if that copied from KNetWalk or KDiamond).
>
> After these investigations, my opinion is still that this
> functionality can be dropped altogether. For KDiamond, I have decided
> with my maintainer hat on. For Klickety and KNetWalk, I will likely do
> the same during the KgDifficulty port unless a valid use-case is
> found.
I'll give you a valid use case, start from the command line the game i want
with the difficulty i want.
Albert
> (And even then, this should be done in KgDifficulty.)
>
> Greetings
> Stefan
>
> [1]
> http://websvn.kde.org/trunk/KDE/kdegames/knetwalk/src/main.cpp?r1=407965&r2
> =408815&pathrev=784240 _______________________________________________
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