[Kde-games-devel] Questions about including a new game
Stefan Majewsky
stefan.majewsky at googlemail.com
Tue Feb 21 12:20:21 UTC 2012
On Tue, Feb 21, 2012 at 3:30 AM, Ian Wadham <iandw.au at gmail.com> wrote:
> That said, if we like the look of your game and your code and it meets some
> standard KDE requirements, there is a process for introducing it into KDE,
> starting at a place in the repository called "playground", where it can be
> developed but not released and other people can try it out. When ready,
> it can move to another place called "review" and finally into KDE Games
> "trunk", from which it can be released next time there is a KDE release.
That was the SVN workflow. I suggest you start in Git directly, as
kdegames is heading towards git, too.
The first step would be to create a personal scratch repository where
you import your code. Please refer to
http://community.kde.org/Sysadmin/GitKdeOrgManual for details. You can
then poke the sysadmins to elevate your repository from "personal" to
"playground".
If you do not have a KDE developer account yet, you need to get one
(it's easy!) or you can use another Git hosting service, such as
GitHub. If you apply for a KDE developer account and need to name a
supporter, feel free to put my name.
Greetings
Stefan
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