[Kde-games-devel] Review Request: import TagaroAudio into libkdegames, port Granatier and KGoldRunner to use that copy instead
Stefan Majewsky
majewsky at gmx.net
Wed Feb 15 00:34:12 UTC 2012
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This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/6902/
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(Updated Feb. 15, 2012, 12:34 a.m.)
Review request for KDE Games and Ian Wadham.
Changes
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Incorporated the changes suggested by Albert and Ian.
Description
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As the first new component in libkdegames v5, I'm adding TagaroAudio which has already resided in the kdegames source tree via private static copies in Granatier and KGoldRunner. This patch ports both to the new classes in libkdegames.
Because the Tagaro brand name need be eliminated as the code is imported into libkdegames, I have removed the Tagaro namespace and added a "Kg" prefix to the class names, which are now KgAudioScene and KgSound. I know that this is a departure from the current "KGameFoo" naming scheme, see my mail to the kde-games-devel@ about this.
I could not get reviewboard to accept my patch including the various files I deleted, so here's a list of all deleted stuff:
* granatier/cmake/modules/FindSndFile.cmake (now in <toplevel>/cmake/modules)
* granatier/src/TagaroAudio
* granatier/src/granatiersound.{h,cpp} (Tagaro::Sound is now used directly instead of the thin wrapper GranatierSound)
* kgoldrunner/cmake/modules/FindSndFile.cmake (see above; why did we have two copies of this anyway?)
* kgoldrunner/src/TagaroAudio
* kgoldrunner/src/kgrsoundbank.{h,cpp} (after I removed the ifdefs, it was not used anywhere, so I figured it's about time to retire this class).
I checked the log of the static copies of TagaroAudio in Granatier and KGoldRunner, and imported a patch from Mathias Kraus in granatier/src/Tagaro into the KgAudio code.
Diffs (updated)
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trunk/KDE/kdegames/CMakeLists.txt 1279940
trunk/KDE/kdegames/cmake/modules/FindSndFile.cmake PRE-CREATION
trunk/KDE/kdegames/granatier/CMakeLists.txt 1279940
trunk/KDE/kdegames/granatier/src/CMakeLists.txt 1279940
trunk/KDE/kdegames/granatier/src/game.h 1279940
trunk/KDE/kdegames/granatier/src/game.cpp 1279940
trunk/KDE/kdegames/kgoldrunner/CMakeLists.txt 1279940
trunk/KDE/kdegames/kgoldrunner/src/CMakeLists.txt 1279940
trunk/KDE/kdegames/kgoldrunner/src/kgoldrunner.cpp 1279940
trunk/KDE/kdegames/kgoldrunner/src/kgrgame.h 1279940
trunk/KDE/kdegames/kgoldrunner/src/kgrgame.cpp 1279940
trunk/KDE/kdegames/kgoldrunner/src/kgrsounds.h 1279940
trunk/KDE/kdegames/kgoldrunner/src/kgrsounds.cpp 1279940
trunk/KDE/kdegames/kgoldrunner/src/main.cpp 1279940
trunk/KDE/kdegames/libkdegames/CMakeLists.txt 1279940
trunk/KDE/kdegames/libkdegames/audio/CMakeLists.txt PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/check-libsndfile-capabilities.cpp PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgaudioscene-openal.cpp PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgaudioscene-phonon.cpp PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgaudioscene.h PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgopenalruntime_p.h PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgsound-openal.cpp PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgsound-phonon.cpp PRE-CREATION
trunk/KDE/kdegames/libkdegames/audio/kgsound.h PRE-CREATION
trunk/KDE/kdegames/libkdegames/includes/CMakeLists.txt 1279940
trunk/KDE/kdegames/libkdegames/includes/KgAudioScene PRE-CREATION
trunk/KDE/kdegames/libkdegames/includes/KgSound PRE-CREATION
Diff: http://svn.reviewboard.kde.org/r/6902/diff/
Testing
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Sound playback works in Granatier and KGoldRunner.
Thanks,
Stefan Majewsky
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