[Kde-games-devel] Review Request: avoid a crash because of a negative area
Commit Hook
null at kde.org
Thu Dec 20 19:47:51 UTC 2012
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/107739/#review23769
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This review has been submitted with commit 08e0ec93940ca2da4f46bd277ecafeb5f7ffa772 by Jaime Torres to branch KDE/4.10.
- Commit Hook
On Dec. 15, 2012, 6:09 p.m., Jaime Torres Amate wrote:
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/107739/
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> (Updated Dec. 15, 2012, 6:09 p.m.)
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>
> Review request for KDE Games.
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> Description
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> Avoid a crash starting kolf.
> The crash comes when the calculated area is <0, something impossible in R*R (only in C*C).
> The patch makes the area always >=0.
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> The patch is similar to what I proposed then, but I forgot how to use reviewboard for svn.
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> This addresses bug 258998.
> http://bugs.kde.org/show_bug.cgi?id=258998
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> Diffs
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> external/Box2D/Collision/Shapes/b2PolygonShape.cpp c96583b
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> Diff: http://git.reviewboard.kde.org/r/107739/diff/
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> Testing
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> before, the crash (yes, I still suffer it).
> after, kolf runs.
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> Thanks,
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> Jaime Torres Amate
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>
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