[Kde-games-devel] Review Request: avoid a crash because of a negative area
Commit Hook
null at kde.org
Wed Dec 19 19:56:18 UTC 2012
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/107739/#review23741
-----------------------------------------------------------
This review has been submitted with commit 5ff7428e8481f285c5e32c3a4b0be01f921fd388 by Jaime Torres to branch master.
- Commit Hook
On Dec. 15, 2012, 6:09 p.m., Jaime Torres Amate wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/107739/
> -----------------------------------------------------------
>
> (Updated Dec. 15, 2012, 6:09 p.m.)
>
>
> Review request for KDE Games.
>
>
> Description
> -------
>
> Avoid a crash starting kolf.
> The crash comes when the calculated area is <0, something impossible in R*R (only in C*C).
> The patch makes the area always >=0.
>
> The patch is similar to what I proposed then, but I forgot how to use reviewboard for svn.
>
>
> This addresses bug 258998.
> http://bugs.kde.org/show_bug.cgi?id=258998
>
>
> Diffs
> -----
>
> external/Box2D/Collision/Shapes/b2PolygonShape.cpp c96583b
>
> Diff: http://git.reviewboard.kde.org/r/107739/diff/
>
>
> Testing
> -------
>
> before, the crash (yes, I still suffer it).
> after, kolf runs.
>
>
> Thanks,
>
> Jaime Torres Amate
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20121219/ea26942e/attachment.html>
More information about the kde-games-devel
mailing list