[Kde-games-devel] svgz in git

Albert Astals Cid aacid at kde.org
Tue Aug 14 16:54:49 UTC 2012


El Dimarts, 14 d'agost de 2012, a les 01:23:06, vau escriure:
> Am Dienstag, 14. August 2012, 00:23:20 schrieb Albert Astals Cid:
> > > i5:~/src/games2git/done/processed$ du -s * | sort -nr
> > 
> > Can you throw an h there for the humans amongst us?
> 
> current checkout of libkdegames has an estimated 8 MB
> of svgz files (and some svg I ignored)
> 
> removing all svgz from the repository (history remains intact)
> reduces libkdegames from 162M to 117M.
> 
> I personally rather doubt if it is worth to optimize this.

Works for me too, anyway the number of libkdegames developers is not that 
high, the rest of people can probably just install libkdegames-dev from their 
distro and be done.

Cheers,
  Albert

> 
> BTW it is quite easy to configure git such that git diff
> uncompresses svgz before comparing
> 
> (those are the sizes of the bare repos, without checkout)
> du -h -s * | sort -nr
> 162M    libkdegames
> 156M    palapeli
> 94M     kpat
> 76M     ktuberling
> 68M     kgoldrunner
> 66M     kmahjongg
> 64M     klines
> 63M     kolf
> 61M     kmines
> 58M     kbounce
> 57M     kbattleship
> 55M     katomic
> 53M     kreversi
> 53M     kbreakout
> 52M     kspaceduel
> 52M     kshisen
> 52M     konquest
> 51M     kfourinline
> 49M     kjumpingcube
> 47M     ksirk
> 45M     klickety
> 40M     kdiamond
> 34M     libkmahjongg
> 33M     ksudoku
> 33M     granatier
> 32M     ksokoban
> 32M     kiriki
> 30M     killbots
> 29M     ksquares
> 29M     kigo
> 28M     kapman
> 28M     bovo
> 27M     kblocks
> 27M     kajongg
> 25M     kollision
> 21M     kubrick
> 21M     bomber


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