[Kde-games-devel] svgz in git
Albert Astals Cid
aacid at kde.org
Tue Aug 14 16:54:49 UTC 2012
El Dimarts, 14 d'agost de 2012, a les 01:23:06, vau escriure:
> Am Dienstag, 14. August 2012, 00:23:20 schrieb Albert Astals Cid:
> > > i5:~/src/games2git/done/processed$ du -s * | sort -nr
> >
> > Can you throw an h there for the humans amongst us?
>
> current checkout of libkdegames has an estimated 8 MB
> of svgz files (and some svg I ignored)
>
> removing all svgz from the repository (history remains intact)
> reduces libkdegames from 162M to 117M.
>
> I personally rather doubt if it is worth to optimize this.
Works for me too, anyway the number of libkdegames developers is not that
high, the rest of people can probably just install libkdegames-dev from their
distro and be done.
Cheers,
Albert
>
> BTW it is quite easy to configure git such that git diff
> uncompresses svgz before comparing
>
> (those are the sizes of the bare repos, without checkout)
> du -h -s * | sort -nr
> 162M libkdegames
> 156M palapeli
> 94M kpat
> 76M ktuberling
> 68M kgoldrunner
> 66M kmahjongg
> 64M klines
> 63M kolf
> 61M kmines
> 58M kbounce
> 57M kbattleship
> 55M katomic
> 53M kreversi
> 53M kbreakout
> 52M kspaceduel
> 52M kshisen
> 52M konquest
> 51M kfourinline
> 49M kjumpingcube
> 47M ksirk
> 45M klickety
> 40M kdiamond
> 34M libkmahjongg
> 33M ksudoku
> 33M granatier
> 32M ksokoban
> 32M kiriki
> 30M killbots
> 29M ksquares
> 29M kigo
> 28M kapman
> 28M bovo
> 27M kblocks
> 27M kajongg
> 25M kollision
> 21M kubrick
> 21M bomber
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