[Kde-games-devel] ksokoban

Albert Astals Cid aacid at kde.org
Sun Aug 5 14:33:13 UTC 2012


El Divendres, 3 d'agost de 2012, a les 21:58:49, Kantacki va escriure:
> W dniu 2012-08-03 04:17, Ian Wadham pisze:
> > Let me say this up front … although I am the oldest KDE Games
> > and perhaps the longest-serving in the group, I am not in charge.
> > Nobody is.  We decide things by discussion and consensus here,
> > within policies of the KDE group as a whole.  Several years ago
> > the consensus was to let KSokoban go.  I was sad to see that
> > happen.  Maybe the consensus would be different today.
> > 
> > In my earlier email, I have laid out what I understand to be the
> > situation re KSokoban and Magazynier.
> > 
> > What do others think?
> > 
> > On 03/08/2012, at 8:40 AM, Albert Astals Cid wrote:
> >> El Dijous, 2 d'agost de 2012, a les 20:38:16, Kantacki va escriure:
> >>> All I can offer is better adaptation of KSokoban to KDE4 (excluding
> >>> images) and better look in bigger screen resolutions (recreating images
> >>> in bigger resolutions in povray).
> > 
> > That could be good.  IIRC the background in KSokoban has gone wrong, BTW.
> > It should be a galaxy and nebula view, but it has been tiled, so you get
> > repeating small pixmaps.  The problem is that the original background
> > does not have enough pixels.  It should not be hard to find a more
> > detailed star field somewhere.  Also, it might look better if the floor
> > of the warehouse was transparent, so you could see more of the back
> > ground.  Just a suggestion.
> > 
> >>> Your email suggests that you do not want to see KSokoban in kde-games.
> > 
> > Well, speaking personally, I would prefer to see Magazynier completed. 
> > But if that is not possible …
> 
> Well it is possible under suitable conditions which I wrote and I know
> that in open source there are two groups of people, those who write code
> and live from donations and those who code for fun or its own purpose.
> So I simply defined myself about what you can expect from my side.
> 
> >>> I ported ksokoban to KDE4 because I use it and due to problems with old
> >>> version KSokoban in new Linux distributions porting was neccessary.
> > 
> > Well, yes, we all know how you feel and we all have our favourite games.
> > 
> > But we are also dedicated to producing games that can be released by any
> > distro, will run on any platform and can be translated into many
> > languages,
> > with a KDE look and feel and a choice of nice graphics.
> > 
> > It is also desirable to be able to add level sets without re-coding (or
> > even to have a game editor).  IIUC Sokoban has lots of levels out there
> > on the Internet and the file format KSokoban uses is also in common use.
> 
> I had already asked for permisiom to David W. Skinner and He gave me his
> blessing for usage his Sasquatch/Microbean levels.
> And in current version KSokoban allows reading external levels from file.
> 
> >>> I could take care of Magazynier but only for money because I do not use
> >>> it and do not need it.
> > 
> > We do not work for money.  If you are enjoying KSokoban, it is because
> > some people put a lot of free time into developing and maintaining it.
> 
> You mean "We" as kde-games developers, do you?
> 
> >>> For me KSokoban, especially its graphics is the best from all known
> >>> sokoban games.
> >>> So please confirm that you are not interested in KSokoban and I will not
> >>> bother anymore on this list
> >> 
> >> What part of
> >> 
> >> "Why is this development happening in sourceforge instead of in kde.org
> >> git
> >> repos?"
> >> 
> >> Makes you think we are not interested?
> 
> Thank you for your explanation in this matter.
> Part of your email suggested that you treat KSokoban as dinosaur and
> Magazynier is its successor and you do not wish to see KSokoban anymore
> in kde-games.

That was Ian speaking, not me ;-) There's no "single dictator" here, so people 
suggest what they think it's best.

Cheers,
  Albert

> But you are right the other part says something else so the whole
> message was inconsistent and I was simply rather pesimistic than optimistic.
> > Absolutely.  And if you wish to go on working on KSokoban, we should
> > get you the last known version of the source code from the "unmaintained"
> > part of the KDE SVN repository, maybe into playground.  Amongst other
> > things, the history includes a whole lot of extra levels, which were
> > inexplicably removed when the Sasquatch levels came in.
> > 
> > BTW, KSokoban does not have to go back into KDE Games.  It could go
> > into KDE extragear, where the rules about releases, etc. are less strict.
> > 
> > Cheers, Ian W.
> 
> I would rather to see the great return in kde-games :)
> And I know that KSokoban is not so modern but usability is the most
> important for end users.
> End user is not interested for structure of the source code.
> Maintainability is important for coders who maintain the source code,
> Magazynier does not have its maintainer KSokoban has at least for now.
> 
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
> 
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