[Kde-games-devel] Wrong pitch in kgsound-openal.cpp

Mathias Kraus k.hias at gmx.de
Sun Apr 15 11:58:06 UTC 2012


Am Samstag, 14. April 2012, 21:49:11 schrieb Stefan Majewsky:
> On Thu, Apr 5, 2012 at 9:01 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> > In kgsound-openal.cpp line 209 the pitch is set to 1.5
> > 
> >        alSourcef(m_source, AL_PITCH, 1.5); //TODO: debug
> > 
> > I guess I can set the pitch to 1.0 and commit?
> 
> Yes, you can. By the way, I have a slight feeling that the AL_PITCH
> parameter is not working at all. </irony>

Well, at least with my system and wav files it is working, resulting in too 
fast sounds.

Greetings,
Mathias


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