[Kde-games-devel] new stuff while porting to git
Christian Krippendorf
Coding at Christian-Krippendorf.de
Mon Apr 2 18:59:54 UTC 2012
On 01.04.2012 21:09, Nicolás Alvarez wrote:
> Frederik Schwarzer wrote:
>> Am Sonntag, 1. April 2012, 14:07:49 schrieb Parker Coates:
>>> On Sun, Apr 1, 2012 at 07:18, Christian Krippendorf wrote:
>>>> what happens with new stuff, that will be commited with svn
>>>> during the actual git migration process? Must the git repo be
>>>> stayed actual to the svn part manually, or did this happens
>>>> automatically?
>>> Nothing will be commited to SVN during the migration. Once the
>>> migration rules, scripts, etc. are ready the SVN module will be
>>> made read-only, the conversion will be run, the repos uploaded,
>>> then the code in SVN "deleted".
>>>
>>>> I want to port kmahjongg to qgraphics framework now, but maybe i
>>>> should wait until the git migration is complete and then use the
>>>> git repo for less work?
>>> No need. Just keep on working in SVN until we announce that the
>>> migration is about to happen.
>> But do not create new work branches. :D
> I see no reason to avoid new work branches, the conversion rules can be
> modified easily enough. We already had this before (a game with nearly-done
> rules had a work branch created, I added it to the rules and to CIA within
> the day).
>
> However, I'd appreciate if any new work branches are announced in the
> mailing list, so we don't risk not noticing them at all.
>
Sounds good,
so i am working in branches/work/krippendorf while porting to the
QGraphics framework. Maybe i am fast enough, as it's merged to trunk
before the migration process.
--
Mit freundlichen Grüßen / Best Regards
Christian Krippendorf
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