[Kde-games-devel] new stuff while porting to git

Christian Krippendorf Coding at christian-krippendorf.de
Sun Apr 1 17:37:54 UTC 2012


Am Sonntag, 1. April 2012, 19:33:41 schrieben Sie:
> On Sun, Apr 1, 2012 at 7:22 PM, Christian Krippendorf
> 
> <Coding at christian-krippendorf.de> wrote:
> > When is the migration process planned?
> 
> When the conversion rules are finished. But the deadline is May 10
> (the dependency freeze; moving to split Git repos changes the
> buildsystem dependencies).
> 
> > Then i have to take a look at git-svn
> > i think, ... cause the porting process to the QGraphics Framework will be
> > a
> > bit bigger...
> 
> mkdir kmahjongg
> cd kmahjongg
> git svn init
> svn+ssh://krippendorf@svn.kde.org/home/kde/trunk/KDE/kdegames/kmahjongg/
> git svn fetch -r 1287840
> git svn fetch
> git svn rebase
> 
> This gives you the latest SVN revision as the first commit in a Git
> repo. (No history included to reduce the size of the Git repo.) You'll
> have to adjust the buildsystem to work without the kdegames toplevel
> directory. (It should work if you just copy the relevant parts from
> toplevel CMakeLists.txt)
> 
> Commits made atop the fetched SVN commit can be pushed to the SVN repo by
> 
> git svn dcommit
> 
> And of course you can use all Git functionality.
> 
> Hope this helps.
> 
> Greetings
> Stefan

Sure it will, i'll give it a try, thx... :-)

-- 
Mit freundlichen Grüßen / Best Regards

Christian Krippendorf


More information about the kde-games-devel mailing list