[Kde-games-devel] Re: Build patch
Ian Wadham
iandw.au at gmail.com
Wed May 18 04:59:29 CEST 2011
Hi Anne-Marie,
On Tuesday 17 May 2011 9:35:17 pm Anne-Marie Mahfouf wrote:
> OpenAL not found means that nothing can be built currently in kdegames svn
> trunk module.
>
I am sorry about this. I did not realise that it makes no difference if you
declare a dependency in a CMake subdirectory. It goes to the top of the
tree and affects the whole module.
> Here is a patch that makes it better i.e. disable the games requiring it
> without stopping everything to be built.
>
Thank you, I have now tested and committed something similar to your patch.
KDE Games guys, especially Mathias: I had to put the dependency in the
top-level kdegames/CMakeLists.txt. I hope you do not mind. I was hoping
to avoid that.
Warning: If OpenAL is not installed, Granatier will not be built and
KGoldrunner will be built but with its sound feature completely disabled.
This is not a very happy state of affairs, but I could not see what else
to do.
All the best, Ian W.
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