[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile

Ian Wadham iandw.au at gmail.com
Fri May 13 06:42:04 CEST 2011


On Thursday 12 May 2011 6:46:05 pm Stefan Majewsky wrote:
> On Thu, May 12, 2011 at 4:57 AM, Ian Wadham <iandw.au at gmail.com> wrote:
> > So I am looking either for OpenAL sound or no sound.
> 
> +1. Not compiling a game because sound is missing is rather rude. I
> usually don't have sound enabled on most games.
> 
Thanks.  That's *three* things we agree on (including TagaroAudio).  I do
not usually have sound on either ... :-) ... but we do program it for those
who enjoy it.

All the best with your thesis, Ian W.


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