[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile

Stefan Majewsky stefan.majewsky at googlemail.com
Thu May 12 10:46:05 CEST 2011


On Thu, May 12, 2011 at 4:57 AM, Ian Wadham <iandw.au at gmail.com> wrote:
> So I am looking either for OpenAL sound or no sound.

+1. Not compiling a game because sound is missing is rather rude. I
usually don't have sound enabled on most games.

Greetings
Stefan


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