[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile

Mathias Kraus k.hias at gmx.de
Mon May 9 23:54:15 CEST 2011


Ian Wadham schrieb am Montag, 9. Mai 2011:
> Hi guys,
> 
> I have just committed a version of KGoldrunner that uses a clone
> of TagaroAudio (from Granatier) 

Did you have problems with the wave sound having a wrong speed?
I just noticed, that I needed to devide the sample rate by 1.5 to get the 
sound played right.

I think I forgot to tell it Stefan.
@Stefan: do you know why this is needed?
TagaroTrunk
const int sampleRate = handle.samplerate();
GranatierTrunk
const int sampleRate = handle.samplerate() / 1.5;


> Question: Do I need to tell the Release Team about the new
> dependency?  I'd hate to have KGr going out without sound
> because someone in the chain does not have dev versions
> of OpenAL and SndFile.  OTOH Granatier is already dependent
> on OpenAL, etc., but will revert to Phonon if they are not present.

If you want to make OpenAL and SndFile a hard dependency for KGoldrunner, I'd 
also make it a hard dependency for granatier because the sound is so much 
better and I think if two games use it, it might be a good reason for a hard 
dependency.

Greetings,
Mathias


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