[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile
Mathias Kraus
k.hias at gmx.de
Mon May 9 23:54:15 CEST 2011
Ian Wadham schrieb am Montag, 9. Mai 2011:
> Hi guys,
>
> I have just committed a version of KGoldrunner that uses a clone
> of TagaroAudio (from Granatier)
Did you have problems with the wave sound having a wrong speed?
I just noticed, that I needed to devide the sample rate by 1.5 to get the
sound played right.
I think I forgot to tell it Stefan.
@Stefan: do you know why this is needed?
TagaroTrunk
const int sampleRate = handle.samplerate();
GranatierTrunk
const int sampleRate = handle.samplerate() / 1.5;
> Question: Do I need to tell the Release Team about the new
> dependency? I'd hate to have KGr going out without sound
> because someone in the chain does not have dev versions
> of OpenAL and SndFile. OTOH Granatier is already dependent
> on OpenAL, etc., but will revert to Phonon if they are not present.
If you want to make OpenAL and SndFile a hard dependency for KGoldrunner, I'd
also make it a hard dependency for granatier because the sound is so much
better and I think if two games use it, it might be a good reason for a hard
dependency.
Greetings,
Mathias
More information about the kde-games-devel
mailing list