[Kde-games-devel] Re: libtagaro -> kdereview [-> kdegames]

Stefan Majewsky stefan.majewsky at googlemail.com
Sun May 8 21:00:24 CEST 2011


Hi,

it's very unfortunate that I was away so long. There are so many open
questions left and so short time to decide. If I were to include
Tagaro with kdegames 4.7, I would need to rename libtagaro to
something more obvious (like proposed in this thread on k-c-d),
introduce the hard dependency in kdegames and port some apps to it,
figure out whether libtagaro should stay in Git or move to SVN (as
occasionally proposed), get CMake find-scripts into the relevant
places, etc. pp.

Long story short, given my current availability, I do not think it's
feasible. Let's move libtagaro integration to 4.8, with the
proposition that the Git move will happen very shortly after or - even
better - the 4.7 release. This will remove many of the problems which
I am facing currently, and make the transition much less painful.

KGoldRunner could still move to TagaroAudio (which would be a bugfix,
as Ian noted) via a static source copy, like Granatier does. (And
preferably use the static source copy from Granatier instead of code
from libtagaro master, which contains the unfinished Phonon backend
for TagaroAudio. Mathias, what's the status of that?)

Greetings
Stefan


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