[Kde-games-devel] Re: Kpat solvers

Parker Coates parker.coates at kdemail.net
Thu Jan 27 19:35:02 CET 2011


On Thu, Jan 27, 2011 at 11:52, Shlomi Fish wrote:
> On Thursday 27 Jan 2011 11:46:03 Stephan Kulow wrote:
>> - change the rules of simple simon - but I find the current way of simply
>>   allowing meta moves without any animations very confusing. So I would
>> reject that patch if it's just a snippet from the current patch.
>
> OK, should I make heterogeneous sequence moves animated? Is it handled in
> freecell.cpp in a similar way?
>
>> I would
>> prefer solving the original game
>
> What do you mean? If I understood you correctly, then PySolFC now implements
> heterogeneous sequence moves in Simple Simon as one move for Simple Simon that
> both the user and the automated solver can use (without intermdiate step
> animations that are not present for Freecell as well.).

Stefan and I recently discussed this and decided that we didn't want
to add automatic compound moves for heterogeneous runs in Simple
Simon. As a result, we closed bug 200201 as WONTFIX. [1]

In Freecell all runs are heterogeneous and there's a (relatively)
simple equation for figuring out how many cards can be moved at once.
KPat's support for compound moves in Freecell removes a lot of tedium
without removing any challenge. In Simple Simon, we feel relocating
heterogeneous runs is a much less common task and spotting
opportunities to do so is part the challenge of the game. The amount
of tedium it would remove in Simple Simon is also significantly less
than Freecell as it is quite rare that one would have the opportunity
to move a run containing more than a handful of suit transitions.

I hope that clears things up.

Parker

[1] https://bugs.kde.org/show_bug.cgi?id=200201


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