[Kde-games-devel] Re: Tagaro as an application?
Dan Leinir Turthra Jensen
admin at leinir.dk
Tue Jan 18 14:44:59 CET 2011
On Monday 17 Jan 2011 19:19:19 Stefan Majewsky wrote:
> Am Montag, 17. Januar 2011, 00:39:28 schrieb Dan Leinir Turthra Jensen:
> > GamingFreedom.org (our distribution site) uses the Open Collaboration
> >
> > Services for all contact between the player applications and the server
> > (and gluon creator as well)... We will need a few extra things as well,
> > in particular you might've seen a random note about a new module for
> > achievements. Other than that, of course, high scores, savegames and the
> > like will need some storage server side.
>
> Where is this documented? Do you have some wiki page, Etherpad document or
> such where I can enter my thoughts on what API will be needed?
>
> Also, do you have any code or concepts for how local storage of all this
> will look like? Everything has to work off-line, so the library or the
> Tagaro application should store the necessary bits locally.
>
> So, apart from the actual ontology of storable objects, I would like to
> specify some default location where stuff is stored on disk, so that
> non-KDE and non-Gluon apps can reuse this infrastructure. Imagine the
> XMoto server providing an OCS interface, so Tagaro can download updated
> XMoto levels and upload highscores in the background if the user wants it
> to do that.
i am replying again to this one, to bring the question to the attention of
Shantanu, who's the guy that's been working most on libgluonplayer - hoping
that he can shed some light on our current situation :)
--
..Dan // Leinir..
http://leinir.dk/
Co-
existence
or no
existence
- Piet Hein
More information about the kde-games-devel
mailing list