[Kde-games-devel] Re: Review Request: Port KLines to KGameRenderer

Frederik Schwarzer schwarzerf at gmail.com
Sun Apr 17 12:08:35 CEST 2011


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I cannot apply this patch to trunk. klines/renderer.cpp fails. The .rej file has 280 lines. Any idea why this happens?

- Frederik


On April 8, 2011, 5:17 a.m., Lindsay Mathieson wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5399/
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> (Updated April 8, 2011, 5:17 a.m.)
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> 
> Review request for KDE Games.
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> Summary
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> Updates klines to use KGameRenderer and KGameRenderedItem in place of QSvgRenderer and QGraphicsPixmapItem
> Removes KPixmapCache usage
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> Diffs
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>   /trunk/KDE/kdegames/klines/animator.cpp 1227353 
>   /trunk/KDE/kdegames/klines/ballitem.h 1227353 
>   /trunk/KDE/kdegames/klines/ballitem.cpp 1227353 
>   /trunk/KDE/kdegames/klines/klines.cpp 1227353 
>   /trunk/KDE/kdegames/klines/previewitem.cpp 1227353 
>   /trunk/KDE/kdegames/klines/renderer.h 1227353 
>   /trunk/KDE/kdegames/klines/renderer.cpp 1177731 
>   /trunk/KDE/kdegames/klines/scene.cpp 1227353 
> 
> Diff: http://svn.reviewboard.kde.org/r/5399/diff
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> 
> Testing
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> 
> Playing game
> Changing themes
> Resizing game
> Comparison with original
> 
> 
> Thanks,
> 
> Lindsay
> 
>

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