[Kde-games-devel] Re: A Thought About The Version Control System

Frederik Schwarzer schwarzerf at gmail.com
Wed Apr 13 17:44:46 CEST 2011


On 13/04/2011, Stefan Majewsky <stefan.majewsky at googlemail.com> wrote:
> On Mon, Apr 11, 2011 at 8:55 AM, Wolfgang Rohdewald
> <wolfgang at rohdewald.de> wrote:
>> binary files could be put into separate repositories -
>> either one per game or one for all. That should be decided
>> by the individual game developers. There are already data
>> packages like kdegames-mahjongg-data - this could be one
>> repository. Kajongg has some audio files but that is
>> currently not much data - if and when that gets too much
>> we can still start a separate repository kdegames-kajongg-data
>
> I had already proposed about a month ago to split the module into a
> code module (kdegames) and a data module (kdegames-data).
> kdegames-data would then define a build-time dependency on kdegames.
> The code module could still include dummy themes (like e.g. SVG files
> with simple rectangles) which are used as a fallback when the data
> module is not available.
>
> Good idea? I don't remember any discussion on the proposal when I
> first wrote about it a month ago. The only argument against it, IMO,
> would be the increased build complexity, but given that neither data
> nor theme formats do not change that often, this is not going to be a
> problem from my POV.



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